
Havoc’s image is courtesy of Zinou
Name: Havoc (16 XP)
Type: Organoid
Family: Dragon
Height: 3.8 meters
Length: 7.2 meters
Weight: 9 tons
Speed: 90kph (running) 130kph (boosters) 240 (flying)
Weapons: Dragon’s Breath, Arcanite Teeth, Arcanite Claws, Arcanite Horns, Slasher Tail, Reinforced Wings
Special Abilities: Zoid Bonding, Bolting, Flight, Zoid Evolution, Attunement (ZWF Organoid Guide)
Havoc is an ancient creature and is probably one of the few Organoids who survived the trip from Zi-the-was. Unlike many Organoids, Havoc is built for strenght and power as opposed to speed and agility. While no slower than most Organoids, Havoc is less agile, due to the mass of armor and physical strength.
Havoc is a warrior and will not bond with any pilot who is not a warrior. He has seen war and the death of one world and has developed a strong sense of morality and purpose. Stoic and silent, Havoc is not very talkative and may not speak to his partner except in times of great need. He prefers to keep his distance and not interfere unless its absolutely necessary, but when he acts, he does so swiftly and with devastating effectiveness. He doesn’t seem to have the sense of fun or whimsy most Organoids do, but he does have a wicked and somewhat dry sense of humor, finding amusement in the oddest places.
Somewhat philosophical for an Organoid, Havoc has been observed reading and even studying – though he tends to hide this habit, as other Organoids find it unseemly.
He is a massive creature, heavily armored and exceptionally strong for an Organoid. He is completely covered in heavy overlapping armor plates and his teeth, claws, wings, tail and horn have the gold sheen of the strange alloy Arcanite. His wings are reinforced, making them capable of devastating buffets and have sharp edges and spikes. His claws are as sharp as any zoid’s and his bite can crush and crumple Epsilon level armor, though it’s highly unlikely he would do any significant or detrimental damage to a zoid.
Weapons
Dragon’s Breath
Havoc is capable of breathing a 50 meter long stream of super-heated plasma. Though this wouldn’t be any more than a minor inconvenience to a zoid, any lesser structure, creature or vehicle is likely to be melted, burned or otherwise torched. He can sustain the fire for up to six seconds, but requires another eighteen seconds to recharge it.
Arcanite Teeth & Claws
Havoc’s teeth and claws were built from the alloy called Arcanite, making them incredibly resistant to damage and able to hold an edge as dangerous as that of hardened alloy, though not nearly as durable as the zoid-level weapons. His claws are curved and his are teeth pointed and multi-layered like a dragon’s. His bite is incredibly powerful and is capable of crushing Epsilon-class armor, though he is not capable of doing appreciable damage to a zoid.
Arcanite Horns
Havoc has two massive horns on his head. These ultra-hard arcanite protrusions not only provide protection for his skull, but they make an effective blunt-force weapon.
Slasher Tail
Havoc’s long, powerful tail is capped by a pair of sharp arcanite blades that are just as honed and dangerous as his claws and teeth.
Reinforced Wings
Havoc’s wings have been reinforced with armor and extra structure, making them incredibly durable and resistant to damage – as well as makingt them an effective weapon. Like his tail, the edges are very sharp and there are several spikes on each of the wings that squishy humans should avoid.
Special Abilities
Zoid Bonding
Havoc is capable of bonding to a zoid and increasing its speed, strength and weapons as well as providing very minor repairs.
Bolting
Havoc is capable of teleporting himself, his partner and possibly one other person varying distances based on his experience.
Flight
Like all Organoids, Havoc is capable of flight.
Zoid Evolution
Havoc can merge with a zoid and through a weeks-long process, cause it to evolve into a new, better form – though evolution takes a steep toll on him.
Attunement
Organoids are capable of creating a bond with their partners, allowing them to locate their partner – or vice versa.
(For more information, please refer to the ZWF Organoid Guide)